The Research Culture And Science Books series https://www.rcasb.eu/index.php/RCASB <div class="page page_homepage"> <div class="additional_content"> <p><a href="https://gruppodelcolore.org/?lang=en" target="_blank" rel="noopener">Gruppo del Colore - Associazione Italiana Colore</a> is a scientific and cultural non-profit organization whose aims is to promote science and culture in the technical, scientific, and professional sectors with a multidisciplinary approach. The Association wants to spread scientific, technological, cultural, and applicative knowledge and support common interest matters between members in national and international contexts. In 2020 the Association decided to add another instrument of cultural dissemination, in the form of a diamond open access peer-reviewed book series, freely available for everyone.</p> <p>The Research Culture And Science Books series (RCASB) is free for readers and authors. Books published in the RCASB are open access, double blind-review and distributed under the terms and conditions of the <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution License (CC BY)</a>. The copyright is retained by the author(s).</p> <p> </p> <p><strong>PUBLISHER<br /></strong>Gruppo del Colore – Associazione Italiana Colore<br /><a title="Gruppo del Colore - Associazione Italiana Colore" href="https://www.gruppodelcolore.org/?lang=en" target="_blank" rel="noopener">www.gruppodelcolore.org</a></p> </div> </div> Gruppo del Colore – Associazione Italiana Colore en-US The Research Culture And Science Books series <div id="authorGuidelines" class="author_guidelines"> <div class="copyright_notice"> <p>Books published on the RCASB series are open access books, distributed under the terms and conditions of the <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution License (CC BY)</a>. You are free to share (copy and redistribute the material in any medium or format) and adapt (remix, transform, and build upon the material for any purpose, even commercially, under the following terms: you must give appropriate credit to authors, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use; you may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.</p> <p><strong>The authors keep the rights to further publish their contents where they want and can archive pre-print and post-print or the publisher's version of the PDF of their books with no embargo period.</strong></p> </div> </div> Board Game Research Meeting 2025 https://www.rcasb.eu/index.php/RCASB/catalog/book/24 <p><span data-contrast="auto">Nel presente volume sono raccolti gli atti del Board Game Research Meeting 2025, convegno dedicato allo studio multidisciplinare dei giochi da tavolo e delle loro applicazioni in diversi contesti, da quello educativo a quello socioculturale, passando per aspetti di psicologia ludica e l’analisi matematica dei giochi. Il convegno – giunto quest’anno alla seconda edizione, dopo l’inaugurazione milanese del 2024 – ha avuto luogo all’Università degli Studi di Modena e Reggio Emilia (Unimore) tra il 10 e il 12 luglio 2025, e ha riunito studiosi, educatori, designer e professionisti del settore ludico per esplorare molteplici sfaccettature del gioco, inteso sia come strumento di apprendimento che come motore di innovazione e interazione sociale. </span><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></p> <p><span data-contrast="auto">Nel corso degli ultimi decenni, la ricerca sui giochi – da tavolo, ma non solo – ha assunto una posizione sempre più centrale e strutturata all’interno del dibattito accademico, configurandosi come un ambito di studio in cui prospettive e metodologie differenti si integrano in un’ottica sempre più multidisciplinare. In particolare, il contributo di discipline quali la pedagogia, la psicologia cognitiva, la sociologia e il game design ha consentito di analizzare i giochi non solo come pratica legata alla sfera ricreativa, ma come oggetto culturale e formativo complesso, dotato di specifiche potenzialità educative (Gee, 2003; Salen &amp; Zimmerman, 2004).</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559738&quot;:240,&quot;335559739&quot;:240,&quot;335559740&quot;:240}"> </span></p> <p><span data-contrast="auto">All’interno di questo quadro teorico, il concetto di </span><em><span data-contrast="auto">game-based learning</span></em><span data-contrast="auto"> (GBL) si è progressivamente affermato come paradigma di riferimento per l’integrazione del gioco da tavolo nei contesti educativi, sia formali che non formali. Numerosi studi hanno evidenziato come dinamiche ludiche integrate in un’attività sufficientemente strutturata possano potenziare alcune competenze cognitive, promuovere abilità sociali – si pensi ad esempio alla collaborazione e alla negoziazione – nonché sostenere lo sviluppo di dimensioni emotive legate alla motivazione e all’autoefficacia dei giocatori (Abdul Jabbar &amp; Felicia, 2015; Allsop &amp; Jessel, 2015). Il gioco, analizzato da questa prospettiva, non rappresenta un semplice strumento accessorio, ma una metodologia didattica in grado di attivare processi di apprendimento attraverso la partecipazione attiva degli studenti.</span><span data-ccp-props="{&quot;201341983&quot;:0,&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559738&quot;:240,&quot;335559739&quot;:240,&quot;335559740&quot;:240}"> </span></p> <p><span data-contrast="auto">In questo contesto, il </span><em><span data-contrast="auto">board game-based learning</span></em><span data-contrast="auto"> (BGBL) rappresenta una declinazione specifica e particolarmente promettente del GBL, fondata sull’impiego di giochi da tavolo selezionati opportunamente o progettati </span><em><span data-contrast="auto">ad hoc </span></em><span data-contrast="auto">con specifiche finalità educative. Le evidenze empiriche suggeriscono che tale approccio possa non solo incrementare in maniera significativa l’</span><em><span data-contrast="auto">engagement</span></em><span data-contrast="auto"> degli studenti, ma favorisca al contempo la ritenzione delle conoscenze acquisite attraverso una rielaborazione dell’informazione basata su dinamiche esperienziali, collaborative e riflessive (Zsoldos-Marchis &amp; Juhàsz, 2020; O’Neill &amp; Holmes, 2022). Coinvolgimento attivo, dunque, che apre la strada ad una ridefinizione delle pratiche didattiche in chiave partecipativa e costruttivista, dove </span><span data-contrast="auto">l’apprendimento attivo viene perseguito attraverso la sperimentazione e la collaborazione (Polin, 2021): le meccaniche ludiche, infatti, stimolano il pensiero critico, invitano alla risoluzione dei problemi e potenziano la capacità di lavorare in gruppo. In parallelo a ciò, è sempre più comune trovare il gioco utilizzato con successo in contesti di formazione professionale e di sensibilizzazione sociale, come dimostrato da esperienze di serious gaming applicate a tematiche quali l’inclusione sociale e la cittadinanza globale (Young &amp; al., 2012).</span><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></p> <p><span data-contrast="auto">I contributi raccolti in questo volume sono stati scritti su base volontaria dagli autori e dalle autrici degli interventi del convegno. Non sarà difficile per i lettori notare come, nonostante il comune </span><em><span data-contrast="auto">fil rouge </span></em><span data-contrast="auto">dei giochi da tavolo, gli approcci seguiti dagli </span><em><span data-contrast="auto">speaker </span></em><span data-contrast="auto">siano stati diversi, e multi-sfaccettati. </span><span data-contrast="auto">Si è ad esempio parlato di game design per lo sviluppo di strumenti educativi, con approfondimenti sulle meccaniche e sulle dinamiche di gioco più efficaci per l’apprendimento e la presentazione di nuovi giochi progettati per la didattica e per la formazione professionale. Si è parlato delle principali metodologie didattiche che integrano i giochi nei processi di apprendimento, con particolare attenzione su alcuni casi specifici. Come gruppo Game4CED abbiamo voluto porre un forte accento sul tema dell’accessibilità e dell’inclusione nel mondo del gioco, sensibilizzando sulle good practice cui attenersi nel design di giochi da tavolo sia educativi che ricreativi. Si è anche parlato dell’impatto culturale, storico e sociale dei giochi, e del ruolo che questi hanno avuto, possono avere e hanno nella costruzione di comunità e nello sviluppo delle competenze sociali, sia come opera di sensibilizzazione che come invito al cambiamento sociale.</span><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></p> <p><span data-contrast="auto">Il nostro augurio è che questo caleidoscopio di tematiche possa rappresentare un punto di riferimento per ricercatori, educatori e professionisti interessati all’applicazione dei giochi da tavolo in ambiti formativi e di ricerca. Il Board Game Research Meeting, che verrà riproposto nel 2026 nella sede dell’Università di Genova, si conferma così come un’importante piattaforma di scambio interdisciplinare, che contribuisce alla crescita della comunità scientifica dedicata allo studio del gioco e delle sue potenzialità educative e sociali.</span><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></p> <p><span data-contrast="auto">Bibliografia</span><span data-ccp-props="{}"> </span></p> <ul> <li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="auto">Abdul Jabbar, A. I., &amp; Felicia, P. (2015). Gameplay engagement and learning in game-based learning: A systematic review. Review of Educational Research, 85(4), 740-779, </span><a href="https://doi.org/10.3102/0034654315577210"><span data-contrast="none">https://doi.org/10.3102/0034654315577210</span></a><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></li> </ul> <ul> <li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="auto">Allsop, Y., &amp; Jessel, J. (2015). Teachers' experience and reflections on game-based learning in the primary classroom: views from England and Italy. International Journal of Game-Based Learning, 5(1), 1-17., </span><a href="http://dx.doi.org/10.4018/ijgbl.2015010101"><span data-contrast="none">http://dx.doi.org/10.4018/ijgbl.2015010101</span></a><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></li> </ul> <ul> <li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="auto">Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan., </span><a href="http://dx.doi.org/10.1145/950566.950595"><span data-contrast="none">http://dx.doi.org/10.1145/950566.950595</span></a><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></li> </ul> <ul> <li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="4" data-aria-level="1"><span data-contrast="auto">Morais, A., Sousa , H., Aires , A. P., Cravino , J., &amp; Lopes , J. B. (2024). Future Teachers’ Perceptions towards Incorporating Board Games to Teach Mathematical Skills in History Classes. International Journal of Instruction, 17(4), 557–572, </span><a href="http://dx.doi.org/10.29333/iji.2024.17431a"><span data-contrast="none">http://dx.doi.org/10.29333/iji.2024.17431a</span></a><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></li> </ul> <ul> <li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="5" data-aria-level="1"><span data-contrast="auto">O'Neill, Daniela K.; Holmes, Paige E., The Power of Board Games for Multidomain Learning in Young Children, American Journal of Play, v14 n1 p58-98 2022, </span><a href="https://eric.ed.gov/?id=EJ1357958"><span data-contrast="none">https://eric.ed.gov/?id=EJ1357958</span></a><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></li> </ul> <ul> <li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="6" data-aria-level="1"><span data-contrast="auto">Polin, L.G. (2018). A Constructivist Perspective on Games in Education. In: Kritt, D. (eds) Constructivist Education in an Age of Accountability. Palgrave Macmillan, Cham. </span><a href="https://doi.org/10.1007/978-3-319-66050-9_9"><span data-contrast="none">https://doi.org/10.1007/978-3-319-66050-9_9</span></a><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></li> </ul> <ul> <li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="7" data-aria-level="1"><span data-contrast="auto">Salen, K., &amp; Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. MIT Press.</span><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></li> </ul> <ul> <li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="8" data-aria-level="1"><span data-contrast="auto">Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., Simeoni, Z., Tran, M., &amp; Yukhymenko, M. (2012). Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education. Review of Educational Research, 82(1), 61-89. </span><a href="https://doi.org/10.3102/0034654312436980"><span data-contrast="none">https://doi.org/10.3102/0034654312436980</span></a><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></li> </ul> <ul> <li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="9" data-aria-level="1"><span data-contrast="auto">Zsoldos-Marchis, I., &amp; Juhász, I. (2020) BOARD-GAMES IN THE PRIMARY CLASSROOM: TEACHERS' PRACTICE AND OPINION, INTED2020 Proceedings, pp. 7573-7582., </span><a href="https://doi.org/10.21125/inted.2020.2041"><span data-contrast="none">https://doi.org/10.21125/inted.2020.2041</span></a><span data-ccp-props="{&quot;335551550&quot;:6,&quot;335551620&quot;:6}"> </span></li> </ul> Michela Bettinelli Elsa Manzini Daniele Aurelio Copyright (c) 2026 Michela Bettinelli, Elsa Manzini, Daniele Aurelio https://creativecommons.org/licenses/by/4.0 2026-04-30 2026-04-30 Frontiers of Lighting Design with CAD and BIM https://www.rcasb.eu/index.php/RCASB/catalog/book/18 <p>This text, through the presentation of design problems and applications, describes/demonstrates methods and tools that enable the inclusion of quantitative and qualitative evaluations of lighting in the project development process, prior to the installation. The tools that have been consolidated in the new millennium are primarily CAD systems made available by information technology, specifically those aimed at accurate lighting calculation. The purpose is not to create beautiful images, like those in cartoons, but to provide automatic calculation tools for virtual verification of the lighting design. After CAD, in more recent times, the way buildings are designed and maintained is changing even more radically, thanks to the Building Information Modeling (BIM) methodology. This further methodological revolution is also starting to affect Lighting Design, although with still limited software tools. The book is aimed at designers and researchers, to all those who are interested in understanding how the way of designing lighting has evolved and knowing how to simulate the behavior of artificial and natural light, in interiors and exteriors, using software tools that can be on anyone's desk, with low costs but with enormous potential.</p> <p>The text introduces the aspects of the inclusion of virtual prototyping tools in the process of light design, with insights regarding the latest regulations and recommendations of the lighting industry, and then analyze in a comprehensive but accessible way the technological limits, the perceptual problems of the tools available for the virtual analysis of light, and methods to reasonably manage these issues in the relationship of the designer with the use of computer tools. Case studies of increasing complexity are presented, ranging from artificial and natural lighting for interiors to artificial lighting for exteriors, and including solutions for addressing problems related to lighting cultural sites and monuments. The text then examines the ways of using computational tools for virtual photometric measurements and, finally, addresses the actual usability of virtual photographs for qualitative assessment of illumination.</p> <p>In the first chapter, digital lighting design is introduced as a multidisciplinary field that integrates physical measurement, perceptual evaluation, and design intent. The chapter outlines the fundamental role of light in shaping visual performance, psychological response, and spatial experience, emphasizing the need for an integrated management of illuminance, material properties, color, and visual tasks under both natural and artificial conditions. Given the impossibility of physical prototyping in lighting design, the chapter frames digital simulation as an essential methodological tool. A clear distinction is established between rendering-oriented tools and Lighting CAD systems developed for physically based calculation and quantitative verification, highlighting both the potential and the limitations of current digital approaches.</p> <p>In the second chapter, computer-based tools for lighting design and verification are presented as components of a virtual design workshop supporting both quantitative evaluation and qualitative assessment of light in built environments. The chapter outlines the technical skills required to operate within this digital framework and examines software systems for artificial lighting calculation, focusing on space modelling, photometric data management, and the assessment of illuminance, luminance, and visual comfort using established metrics. Particular emphasis is placed on the limitations of rendering as a perceptual aid and on the necessity of technically grounded representations. Through applied case studies and references to optical simulation software, the chapter highlights the role of digital tools in integrating environmental lighting design with product-level analysis.</p> <p>In the third chapter, the integration of lighting design within Building Information Modeling (BIM) workflows is examined, with a focus on tools and methodologies for verifying lighting and evaluating performance. While BIM is widely used for coordinating architectural and engineering disciplines, the chapter highlights how lighting design remains only partially integrated into BIM authoring environments, often depending on external software or proprietary add-ins. A clear distinction is drawn between Closed BIM approaches, based on integrated plugins, and Open BIM workflows, which rely on standardized interoperability formats such as IFC. Through the analysis of representative software tools, the chapter discusses issues of interoperability, workflow continuity, analytical scope, and data resilience, emphasizing the need for methodological awareness and informed tool selection in BIM-based lighting design.</p> <p>In the fourth chapter, photorealistic rendering is examined as a complementary instrument in lighting design, primarily supporting perceptual evaluation rather than normative verification. The chapter discusses the inherent limits of photographic representation and human visual perception, clarifying why perfectly photorealistic images remain unattainable and what this implies for digital lighting simulation. It introduces key global illumination models, outlining their theoretical foundations and computational implications within lighting design workflows. Particular attention is given to the management of geometry, materials, light sources, and calculation parameters, with an emphasis on the distinction between quantitative lighting analysis and qualitative visual synthesis. Through applied examples, the chapter illustrates how rendering functions as a virtual prototyping tool that connects measurable data with experiential assessment in both professional and educational contexts.</p> Maurizio Rossi Copyright (c) 2025 Maurizio Rossi https://creativecommons.org/licenses/by/4.0 2025-12-30 2025-12-30 Colore e Colorimetria. Contributi Multidisciplinari. Vol. XX B https://www.rcasb.eu/index.php/RCASB/catalog/book/17 <div class="value"> <p><em>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. It aims to promote the science and culture of Color and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination in the form of a diamond open-access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</em></p> <p><em>The focus and scope of the series are multidisciplinary, as RCASB publishes scientific books on specific fields. The book series aims to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work comprehensively, thus providing a forum for the exchange and sharing of scientific knowledge. </em></p> <p><em>This volume contains the proceedings of the XX Color Conference (CdC2025), Italian language papers.<br></em></p> <p><em>The Conference aims to promote the multi-disciplinary and interdisciplinary aggregation of all the realities dealing with colour and light from a scientific, educational and professional point of view.</em></p> </div> Filippo Cherubini Andrea Siniscalco Copyright (c) 2025 Filippo Cherubini, Andrea Siniscalco https://creativecommons.org/licenses/by/4.0 2025-12-24 2025-12-24 Colour and Colorimetry. Multidisciplinary Contributions. Vol. XX A https://www.rcasb.eu/index.php/RCASB/catalog/book/16 <div class="value"> <p><em>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. It aims to promote the science and culture of Color and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination in the form of a diamond open-access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</em></p> <p><em>The focus and scope of the series are multidisciplinary, as RCASB publishes scientific books on specific fields. The book series aims to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work comprehensively, thus providing a forum for the exchange and sharing of scientific knowledge. </em></p> <p><em>This volume contains the proceedings of the XX Color Conference (CdC2025), English language papers.<br /></em></p> <p><em>The Conference aims to promote the multi-disciplinary and interdisciplinary aggregation of all the realities dealing with colour and light from a scientific, educational and professional point of view.</em></p> </div> Filippo Cherubini Andrea Siniscalco Copyright (c) 2025 Filippo Cherubini, Andrea Siniscalco https://creativecommons.org/licenses/by/4.0 2025-12-24 2025-12-24 Il colore del trauma - Confronto tra percezioni cromatiche del vissuto traumatico https://www.rcasb.eu/index.php/RCASB/catalog/book/15 <p>La sensibilità, la preferenza o il rifiuto di particolari colori dipende dalla tonalità emotiva dell’osservatore, che vive la personale attrazione/repulsione secondo il principio dell’isomorfismo, vale a dire in base a quello che istintivamente ciascuna sfumatura cromatica trasmette. <br />Quando una persona ha vissuto una esperienza traumatica con esiti destrutturanti a livello psicosomatico, è difficile che possa mantenere la precedente disposizione d’animo verso determinati colori. <br />Un importante contributo è stato offerto dallo studioso M. Lüscher, grazie alla creazione dell’omonimo Test (1949), un reattivo di personalità che consente di sondare le personali reazioni fisiologiche e psicologiche alle sfumature cromatiche contenute nelle tavole. <br />Il nostro lavoro ha intrapreso varie direzioni di ricerca, con la finalità di utilizzare i colori sia come strumento diagnostico sia come chiave interpretativa sia come strategia terapeutica per affrontare i traumi.<br />Nella prima parte dello studio verranno suggerite utili indicazioni su come effettuare diagnosi di Disturbo Post Traumatico da Stress (DPTS) mediante la tavola degli 8 colori, in quanto il colore entra in relazione con esperienze dolorose che possono così riemergere e facilitare il percorso di cura. <br />Verrà successivamente descritta la tecnica del Training autogeno superiore (TAS) con l’utilizzo dei primi due esercizi relativi alla visualizzazione dei colori. Inizialmente il paziente lascia emergere una tonalità cromatica, per poi osservarne l’evoluzione, insieme con il terapeuta, durante le successive sessioni di TAS. <br />La seconda parte è dedicata all’Ipnosi, terapia elettiva per l’elaborazione del trauma. Con l’utilizzo del colore come risorsa innovativa e aggiuntiva nella fase conclusiva della terapia, ma non sostitutiva delle tecniche principalmente usate in ipnosi per il Disturbo post traumatico da stress (DPTS) e per il Disturbo da stress acuto (DSA) diagnosticati secondo il DSM-5, sarà possibile agire sulla trasformazione interiore attraverso una tecnica ipnotica che eliciti livelli pre-logici e sub-simbolici con l’utilizzo del colore.<br />Si verificherà inoltre se un vissuto traumatico di soggetti, in terapia, ma in assenza di DPTS, possa emergere durante la trance ipnotica in termini di colore e di dolore/peso ed essere localizzato in una sede precisa del corpo mediante una mappatura somatica. Infatti, secondo una visione olistica, le emozioni primarie sembrano associarsi ad un vissuto corporeo del trauma. I correlati psico-emotivi più complessi riporteranno anche ad altri livelli somatici, suggestivi per un’azione diretta della mente incarnata.</p> Flavia Anna Barbagelata Silvana Cagiada Grazia De Mori Paola Ferrari Copyright (c) 2025 Flavia Anna Barbagelata, Silvana Cagiada, Grazia De Mori, Paola Ferrari https://creativecommons.org/licenses/by/4.0 2025-07-31 2025-07-31 Board Game Research Meeting 2024 - Atti del convegno https://www.rcasb.eu/index.php/RCASB/catalog/book/14 <div class="value"> <p>Il presente volume raccoglie gli atti del <em>Board Game Research Meeting 2024</em>, convegno dedicato allo studio multidisciplinare dei giochi da tavolo e delle loro applicazioni nei contesti educativi, culturali e sociali. L'evento, tenutosi all’Università degli Studi di Milano il 18 e 19 luglio 2024, ha riunito studiosi, educatori, designer e professionisti del settore ludico per esplorare le molteplici sfaccettature del gioco come strumento di apprendimento, innovazione e interazione sociale.</p> <p>Negli ultimi decenni, la ricerca sui giochi ha acquisito una crescente rilevanza nel panorama accademico, grazie al contributo di discipline quali la pedagogia, la psicologia cognitiva, la sociologia e il game design. Il concetto di <em>game-based learning</em> (GBL) ha dimostrato come il gioco possa rappresentare una metodologia efficace per il potenziamento delle competenze cognitive, sociali ed emotive. In particolare, il <em>board game-based learning</em> (BGBL) si è rivelato un approccio valido per migliorare l’engagement degli studenti e facilitare il trasferimento delle conoscenze in modo esperienziale.</p> <p>L’utilizzo dei giochi da tavolo come strumenti educativi si basa su principi costruttivisti, che enfatizzano l’apprendimento attivo attraverso la sperimentazione e la collaborazione. Le meccaniche ludiche, infatti, stimolano il pensiero critico, invitano alla risoluzione dei problemi e potenziano la capacità di lavorare in gruppo. Inoltre, il gioco è stato utilizzato con successo in contesti di formazione professionale e di sensibilizzazione sociale, come dimostrato da esperienze di <em>serious gaming</em> applicate a tematiche quali l’inclusione sociale e la cittadinanza globale.</p> <p><strong> </strong>I contributi raccolti in questo volume sono stati scritti su base volontaria dagli autori e dalle autrici degli interventi del convegno. Pur nell’alveo dei giochi da tavolo, gli approcci seguiti sono stati diversi, e multi-sfaccettati.</p> <p>Si è ad esempio parlato di game design per lo sviluppo di strumenti educativi, con approfondimenti sulle meccaniche e sulle dinamiche di gioco più efficaci per l’apprendimento e la presentazione di nuovi giochi progettati per la didattica e per la formazione professionale. Si è parlato delle principali metodologie didattiche che integrano i giochi nei processi di apprendimento, con particolare attenzione su alcuni casi specifici. Come gruppo Game4CED abbiamo fortemente voluto porre l’accento sul tema dell’accessibilità e dell’inclusione nel gioco, favorendo la discussione su strategie che rendano i giochi accessibili a persone con disabilità cognitive e sensoriali e sulle <em>good practice</em> cui attenersi nel design di giochi da tavolo educativi. Si è anche parlato dell’impatto culturale, storico e sociale dei giochi, e del ruolo che questi hanno avuto, possono avere e hanno nella costruzione di comunità e nello sviluppo delle competenze sociali, sia come opera di sensibilizzazione che come invito al cambiamento sociale.</p> <p>Il nostro augurio è che questa raccolta di studi possa rappresentare un punto di riferimento per ricercatori, educatori e professionisti interessati all’applicazione dei giochi da tavolo in ambiti formativi e di ricerca. Il <em>Board Game Research Meeting</em>, che verrà riproposto nel 2025 nella sede dell’Università di Modena e Reggio Emilia, si conferma così come un’importante piattaforma di scambio interdisciplinare, che contribuisce alla crescita della comunità scientifica dedicata allo studio del gioco e delle sue potenzialità educative e sociali.</p> </div> Daniele Aurelio Carlo Alberto locco Copyright (c) 2025 Daniele Aurelio, Carlo Alberto locco https://creativecommons.org/licenses/by/4.0 2025-04-28 2025-04-28 Colour Photography and Film: Sharing knowledge of analysis, preservation, and conservation of analogue and digital materials 2024 https://www.rcasb.eu/index.php/RCASB/catalog/book/13 <div class="value"> <p>It is with gratitude and satisfaction that we introduce the proceedings that resulted from the third edition of the conference on Colour Photography and Film: Sharing Knowledge of Analysis, Preservation, and Conservation of Analogue and Digital Materials. It was organized in September 2024 by the Gruppo del Colore – Associazione Italiana del Colore (Color Group – Italian Color Association), in collaboration with the University of Amsterdam (UvA), Eye Filmmuseum (Eye), the Institute of Applied Physics “Nello Carrara” of the Italian Nation Research Council (IFAC-CNR), and the Doctoral School in History of Art at Sapienza University in Rome. The conference, held at the University Library in Amsterdam, welcomed more than one hundred participants representing 16 countries across five continents; over 50 of them attended the convening in person.</p> <p>The papers presented over the two-day conference in eight thematic sessions covered a wide range of topics, from the history of photographic and film materials to conservation critique and ethics, from deterioration issues to new restoration treatment approaches. From a historical perspective, the objects studied ranged from colored daguerreotypes to color slides, with a particular focus on specific processes such as Dufaycolor and Polaroid. The history of early color films and the stratification of vernacular materials were also explored. The cultural impact of color in both film and photography was discussed in several papers, as were the importance of a clear strategy and unambiguous policies to ensure proper archival preservation.</p> <p>Digitization as a conservation and restoration strategy was proposed for both film and photographic materials. While digitization practices have emerged as an ineluctable solution for dissemination, digital restoration and rejuvenation remain evolving fields where research is growing exponentially.</p> <p>The ethical considerations underlying restoration practices in early cinema were expertly introduced on the first day by the keynote speaker, Elif Rongen-Kaynakçi, Curator of Silent Film at Eye Filmmuseum, in her talk titled Rediscovering the Colours of Early Cinema: A Journey Through Eye Filmmuseum’s Silent Film Restorations. Although her contribution does not appear in these proceedings, we would like to express our gratitude for her generosity in participating in the conference.</p> <p>We are also truly grateful to Monica Marchesi, art historian and conservator at the Stedelijk Museum, for serving as the keynote speaker on the second day of the conference. In her talk Reprinting Photography as a Game-Changer, Dr. Marchesi shared new considerations from her seminal long-term project on reproduction and reprinting as a conservation and exhibition strategy. This project underscores the importance of dialogue among artists, conservators, and curators when addressing the deterioration and obsolescence of photographic and film technology.</p> <p>Finally, we wish to thank all the participants and speakers who submitted their contributions to be published in this volume. It was our great pleasure to include them in the proceedings.</p> </div> Alice Plutino Marcello Picollo Barbara Cattaneo Copyright (c) 2025 Alice Plutino, Barbara Cattaneo, Marcello Picollo https://creativecommons.org/licenses/by/4.0 2025-02-06 2025-02-06 Colore e Colorimetria. Contributi Multidisciplinari. Vol. XIX B https://www.rcasb.eu/index.php/RCASB/catalog/book/12 <div class="value"> <p>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. It aims to promote the science and culture of Color and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination in the form of a diamond open-access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</p> <p>The focus and scope of the series are multidisciplinary, as RCASB publishes scientific books on specific fields. The book series aims to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work comprehensively, thus providing a forum for the exchange and sharing of scientific knowledge.</p> <p>This volume contains the proceedings of the XIX Color Conference (CdC2024), Italian language papers.</p> <p>The Conference aims to promote the multi-disciplinary and interdisciplinary aggregation of all the realities dealing with colour and light from a scientific, educational and professional point of view.</p> </div> Filippo Cherubini Andrea Siniscalco Copyright (c) 2024 Filippo Cherubini, Andrea Siniscalco https://creativecommons.org/licenses/by/4.0 2024-12-27 2024-12-27 Color and Colorimetry. Multidisciplinary Contributions. Vol. XIX A https://www.rcasb.eu/index.php/RCASB/catalog/book/11 <p> </p> <p>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. It aims to promote the science and culture of Color and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination in the form of a diamond open-access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</p> <p>The focus and scope of the series are multidisciplinary, as RCASB publishes scientific books on specific fields. The book series aims to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work comprehensively, thus providing a forum for the exchange and sharing of scientific knowledge.</p> <p>This volume contains the proceedings of the XIX Color Conference (CdC2024), English language papers.</p> <p>The Conference aims to promote the multi-disciplinary and interdisciplinary aggregation of all the realities dealing with colour and light from a scientific, educational and professional point of view.</p> Filippo Cherubini Andrea Siniscalco Copyright (c) 2024 Filippo Cherubini, Andrea Siniscalco https://creativecommons.org/licenses/by/4.0 2024-12-24 2024-12-24 Colore e Colorimetria. Contributi Multidisciplinari. Vol. XVIII B https://www.rcasb.eu/index.php/RCASB/catalog/book/10 <p> </p> <p>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. It aims to promote the science and culture of Color and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination in the form of a diamond open-access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</p> <p>The focus and scope of the series are multidisciplinary, as RCASB publishes scientific books on specific fields. The book series aims to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work comprehensively, thus providing a forum for the exchange and sharing of scientific knowledge.</p> <p>This volume contains the proceedings of the XVIII Color Conference (CdC2023), Italian language papers.</p> <p>The Conference aims to promote the multi-disciplinary and interdisciplinary aggregation of all the realities dealing with colour and light from a scientific, educational and professional point of view.</p> Filippo Cherubini Albana Muco Copyright (c) 2023 Filippo Cherubini, Albana Muco https://creativecommons.org/licenses/by/4.0 2023-12-15 2023-12-15 Color and Colorimetry. Multidisciplinary Contributions. Vol. XVIII A https://www.rcasb.eu/index.php/RCASB/catalog/book/9 <p>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. It aims to promote the science and culture of Color and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination in the form of a diamond open-access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</p> <p>The focus and scope of the series are multidisciplinary, as RCASB publishes scientific books on specific fields. The book series aims to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work comprehensively, thus providing a forum for the exchange and sharing of scientific knowledge.</p> <p>This volume contains the proceedings of the XVIII Color Conference (CdC2023), English language papers.</p> <p>The Conference aims to promote the multi-disciplinary and interdisciplinary aggregation of all the realities dealing with colour and light from a scientific, educational and professional point of view.</p> Filippo Cherubini Albana Muco Copyright (c) 2023 Filippo Cherubini, Albana Muco https://creativecommons.org/licenses/by/4.0 2023-12-15 2023-12-15 Colour Photography and Film: Sharing knowledge of analysis, preservation, and conservation of analogue and digital materials 2022 https://www.rcasb.eu/index.php/RCASB/catalog/book/8 <p> </p> <p>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. It aims to promote the science and culture of Colour and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination in the form of a diamond open-access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</p> <p>RCASB is multidisciplinary, with its focus and scope on scientific books that involve various specific fields addressing the topic of colour. The book series aims to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work comprehensively, thus providing a forum for the exchange and sharing of scientific knowledge.</p> <p>The present volume contains the proceedings of the 2022 international conference on “Colour Photography and Film: analysis, preservation, and conservation of analogue and digital materials”.</p> <p>The goal of the conference was to promote cooperation among colleagues with different professional training and cultural backgrounds. This was largely achieved given the speakers and the excellent quality of their presentations. There were many interesting projects discussed and the hope is that the next jointly organized conferences can attract an even wider audience. In the future, the conferences could include photo workshops and presentations by artists as well as other new additions in order to have a vaster range of professionals sharing their experiences related to the field of Colour Photography and Film.</p> Filippo Cherubini Marcello Picollo Barbara Cattaneo Copyright (c) 2023 Filippo Cherubini, Marcello Picollo, Barbara Cattaneo https://creativecommons.org/licenses/by/4.0 2023-03-06 2023-03-06 Colore e Colorimetria. Contributi Multidisciplinari. Vol. XVII B https://www.rcasb.eu/index.php/RCASB/catalog/book/7 <p> </p> <p>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. It aims to promote the science and culture of Color and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination in the form of a diamond open-access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</p> <p>The focus and scope of the series are multidisciplinary, as RCASB publishes scientific books on specific fields. The book series aims to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work comprehensively, thus providing a forum for exchanging and sharing scientific knowledge.</p> <p>This volume contains the proceedings of the XVII Color Conference (CdC2022), Italian language papers.</p> <p><br />The Conference aims to promote the multidisciplinary and interdisciplinary aggregation of all the realities dealing with colour and light from a scientific, educational and professional point of view.</p> Andrea Siniscalco Copyright (c) 2022 Andrea Siniscalco https://creativecommons.org/licenses/by/4.0 2022-12-23 2022-12-23 Colour and Colorimetry. Multidisciplinary Contributions. Vol. XVII A https://www.rcasb.eu/index.php/RCASB/catalog/book/6 <p>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. It aims to promote the science and culture of Color and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination in the form of a diamond open-access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</p> <p>The focus and scope of the series are multidisciplinary, as RCASB publishes scientific books on specific fields. The book series aims to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work comprehensively, thus providing a forum for the exchange and sharing of scientific knowledge.</p> <p>This volume contains the proceedings of the XVII Color Conference (CdC2022), English language papers.</p> <p>The Conference aims to promote the multi-disciplinary and interdisciplinary aggregation of all the realities dealing with colour and light from a scientific, educational and professional point of view.</p> Andrea Siniscalco Copyright (c) 2022 Andrea Siniscalco https://creativecommons.org/licenses/by/4.0 2022-12-23 2022-12-23 Color Design & Technology A Multidisciplinary Approach to Colour Part 1 https://www.rcasb.eu/index.php/RCASB/catalog/book/5 <p>Color is a fascinating theme that involves many disciplines like physics, chemistry, optics, psychology, anthropology and sociology, together with colorimetry, computer science, design and many others. Color is related with the visual sensation and perception and has an impact on the cognitive and emotional nature of every human being. We are surrounded by colors, at home, in the cities, at the supermarkets. Despite this, the education of professionals in this field, remains very complex but necessary task.</p> <p>Since 2014, Associazione Italiana Colore - Gruppo del Colore, the Italian Color Association with Poli.DESIGN (Politecnico di Milano) and Università degli Studi di Milano, have cooperated to held (in English) the initial four editions of the Master in Color Design and Technology.</p> <p>As far as we know, nowadays, this Master is the only international, multidisciplinary, theoretical and practical course aiming at training color specialists and technicians, providing them skills for acquisition, measurement, and management of color in many application areas. Main strength of the Master is its strong correlation between theoretical lectures and practical lessons, which allow a rapid learning and the development of professional skills.</p> <p>So far, the Master has been attended by many students from all over the world like e.g., Australia, Austria, Brazil, Colombia, Finland, India, Italy, Japan, Lebanon, Spain, Portugal, Russia and many others. The multicultural environment in which the students are involved enriches them and allowed the development of a positive discussion about color culture, naming and uses across different nations.</p> <p>The main purpose of this book is to present the major part of teachers and subjects of the Master, as well as to foster the discussion about the many different possible ways of teaching and educating on the complex topic of color.</p> <p>This book is divided in three Volumes, each one of them focused on specific issues about color theories, management, applications and design. In this book, as in the Master, color will not be described as simple attribute of an object, but as technical means of expression, at the base of perception and interaction with reality.</p> Alice Plutino Gabriele Simone Alessandro Rizzi Mauro Fiorentini Celeste Eugenia Lombardi Sergio Omarini Serena Bellotti Giovanni Vanoglio Osvaldo Perrenoud Copyright (c) 2022 Alice Plutino, Gabriele Simone, Alessandro Rizzi, Mauro Fiorentini, Celeste Eugenia Lombardi, Sergio Omarini, Serena Bellotti, Giovanni Vanoglio, Osvaldo Perrenoud https://creativecommons.org/licenses/by/4.0 2022-05-10 2022-05-10 Color Design & Technology A Multidisciplinary Approach to Colour Part 3 https://www.rcasb.eu/index.php/RCASB/catalog/book/4 <p>Color is a fascinating theme that involves many disciplines like physics, chemistry, optics, psychology, anthropology and sociology, together with colorimetry, computer science, design and many others. Color is related with the visual sensation and perception and has an impact on the cognitive and emotional nature of every human being. We are surrounded by colors, at home, in the cities, at the supermarkets. Despite this, the education of professionals in this field, remains very complex but necessary task.</p> <p>Since 2014, Associazione Italiana Colore - Gruppo del Colore, the Italian Color Association with Poli.DESIGN (Politecnico di Milano) and Università degli Studi di Milano, have cooperated to held (in English) the initial four editions of the Master in Color Design and Technology.</p> <p>As far as we know, nowadays, this Master is the only international, multidisciplinary, theoretical and practical course aiming at training color specialists and technicians, providing them skills for acquisition, measurement, and management of color in many application areas. Main strength of the Master is its strong correlation between theoretical lectures and practical lessons, which allow a rapid learning and the development of professional skills.</p> <p>So far, the Master has been attended by many students from all over the world like e.g., Australia, Austria, Brazil, Colombia, Finland, India, Italy, Japan, Lebanon, Spain, Portugal, Russia and many others. The multicultural environment in which the students are involved enriches them and allowed the development of a positive discussion about color culture, naming and uses across different nations.</p> <p>The main purpose of this book is to present the major part of teachers and subjects of the Master, as well as to foster the discussion about the many different possible ways of teaching and educating on the complex topic of color.</p> <p>This book is divided in three Volumes, each one of them focused on specific issues about color theories, management, applications and design. In this book, as in the Master, color will not be described as simple attribute of an object, but as technical means of expression, at the base of perception and interaction with reality.</p> Alice Plutino Alessandro Rizzi Gabriele Simone Licia Frigerio Fabrizio Ivan Apollonio Marco Marco Roberta Suardi Copyright (c) 2022 Alice Plutino, Alessandro Rizzi, Gabriele Simone, Licia Frigerio, Fabrizio Ivan Apollonio, Marco Gaiani, Roberta Suardi https://creativecommons.org/licenses/by/4.0 2022-03-10 2022-03-10 Culture and Methods of Lighting Design https://www.rcasb.eu/index.php/RCASB/catalog/book/3 <div class="value"> <p>Lighting Design is a technical and creative activity influenced by cultural, perceptual, technological, communicative, methodological, and economic aspects. It is multidisciplinary. The need to manage a medium as intangible as light presents technological and methodological difficulties in developing projects. Today's lighting project requires operators capable of effectively connecting the perceptive, technical, economic, and socio-cultural dimensions and of starting from here to propose new design syntheses. In this context, the most relevant changes are to be found in methodological and technological innovations, represented by international standards, new light sources, and innovative tools that information technology (IT) and the Internet have made available to support the process of lighting design. Until the advent of LEDs, the way of designing lighting evolved slowly over a century, hand in hand with the development of technological innovation typical of the electromechanical industry. In recent years, however, companies in the lighting industry have been busy metabolizing the new lighting technology represented by LEDs, which have almost replaced other artificial light sources. LEDs are photoelectronic components and lighting companies, accustomed for decades to working in the electromechanical sector, had to quickly acquire skills in the electronics sector and adapt to the rapid development of products in the electronics sector.</p> <p>The first chapter introduces the culture of lighting design in the relationship between human beings, understood as users or designers, and lighting. The figure of the designer develops in the relationship between social tasks, technical skills, and the definition of the professional profile of the Lighting Designer. In the methodology of design, there are new drivers of innovation, which in less than fifteen years have led to a radical change in the working methods of the designer.</p> <p>The second chapter focuses on the ways in which artificial electric lighting has changed the lives of humans over the past century. It also analyzes the leading areas of research and development in the field of lighting and the consequent areas of intervention of the lighting design work in a period, such as the current one, of strong innovation in tools and methods.</p> <p>The past decade has seen the proliferation of new standards that define quantitative requirements and introduce qualitative lighting criteria. In the third chapter, attention is paid to methods resulting from the environmental sustainability issue, the aspects relating to energy savings, the end-of-life of lighting products, and the regulatory situation.</p> <p>The fourth chapter examines human beings and their visual perception. Color and light are two aspects of the same visual sensation and must be considered in the context of our visual system's perceptual adaptation. The human visual system (HVS) is then placed in relation to the lighting project's process aspects and the potential and limitations of virtual project simulation to evaluate the qualitative and perceptual aspects of lighting.</p> <p>This book was born from research at the Lab. Luce and teaching experiences, gained since 1997 at the Politecnico di Milano, in addition to experiences in the direction of the Master in Lighting Design &amp; LED Technology and the Master in Color Design &amp; Technology.</p> </div> Maurizio Rossi Copyright (c) 2021 Maurizio Rossi https://creativecommons.org/licenses/by/4.0 2021-12-29 2021-12-29 Color Design & Technology A Multidisciplinary Approach to Colour Part 2 https://www.rcasb.eu/index.php/RCASB/catalog/book/2 <p>Color is a fascinating theme that involves many disciplines like physics, chemistry, optics, psychology, anthropology and sociology, together with colorimetry, computer science, design and many others. Color is related with the visual sensation and perception and has an impact on the cognitive and emotional nature of every human being. We are surrounded by colors, at home, in the cities, at the supermarkets. Despite this, the education of professionals in this field, remains very complex but necessary task.</p> <p>Since 2014, Associazione Italiana Colore - Gruppo del Colore, the Italian Color Association with Poli.DESIGN (Politecnico di Milano) and Università degli Studi di Milano, have cooperated to held (in English) the initial four editions of the Master in Color Design and Technology.</p> <p>As far as we know, nowadays, this Master is the only international, multidisciplinary, theoretical and practical course aiming at training color specialists and technicians, providing them skills for acquisition, measurement, and management of color in many application areas. Main strength of the Master is its strong correlation between theoretical lectures and practical lessons, which allow a rapid learning and the development of professional skills.</p> <p>So far, the Master has been attended by many students from all over the world like e.g., Australia, Austria, Brazil, Colombia, Finland, India, Italy, Japan, Lebanon, Spain, Portugal, Russia and many others. The multicultural environment in which the students are involved enriches them and allowed the development of a positive discussion about color culture, naming and uses across different nations.</p> <p>The main purpose of this book is to present the major part of teachers and subjects of the Master, as well as to foster the discussion about the many different possible ways of teaching and educating on the complex topic of color.</p> <p>This book is divided in three Volumes, each one of them focused on specific issues about color theories, management, applications and design. In this book, as in the Master, color will not be described as simple attribute of an object, but as technical means of expression, at the base of perception and interaction with reality.</p> Andrea Siniscalco Maurizio Rossi Anna Marotta Lia Luzzatto Arturo Dell'Acqua Bellavitis Olga Salvoni Elisabetta Del Zoppo Vien Cheung Douha Youssef Attiah Gabriele Simone Alessandro Rizzi Alice Plutino Angelo Sabbioni Copyright (c) 2021 Anna Marotta, Lia Luzzatto, Angelo Sabbioni, Arturo Dell'Acqua Bellavitis, Olga Salvoni, Elisabetta Del Zoppo, Vien Cheung, Douha Youssef Attiah, Maurizio Rossi, Andrea Siniscalco (Chapter Author); Gabriele Simone, Alessandro Rizzi, Alice Plutino (Volume editor) https://creativecommons.org/licenses/by/4.0 2021-09-19 2021-09-19 Colour Photography and Film: Sharing knowledge of analysis, preservation, conservation, migration of analogue and digital materials – 2021: Conference Proceedings https://www.rcasb.eu/index.php/RCASB/catalog/book/1 <p>The Gruppo del Colore - Associazione Italiana Colore is a scientific and cultural non-profit organization with a multidisciplinary approach. Its aims are to promote science and culture of Color and Light, to spread scientific, technological, cultural and applicative knowledge about the cited disciplines, and to support matters of common interest between members in national and international contexts. In 2020, the Association added another instrument of cultural dissemination, in the form of a diamond open access book series, The Research Culture And Science Book series (RCASB), which is freely available to everyone.</p> <p>The focus and scope of the series is multidisciplinary as RCASB publishes scientific books on specific fields. The aim of the book series is to encourage scientists, scholars, researchers and professionals to publish their experimental results and theoretical work in a comprehensive way, thus providing a forum for the exchange and sharing of scientific knowledge.</p> <p>Since this volume is the first of many others to come, it was considered appropriate to begin with a very current topic, which is of vital importance for the study and conservation of contemporary artistic artefacts, such as color photographic and cinematographic materials, in both format analogue and digital. This volume consists of a collection of essays derived from presentations given at the International Conference on "Color Photography and Cinema: Sharing Knowledge of Analysis, Conservation, Conservation, Migration of 'analogue and digital materials" organized in March 2021 by the Gruppo del Colore - Italian Color Association in collaboration with the "Nello Carrara" Institute of Applied Physics of the National Research Council (IFAC-CNR) and the Opificio delle Pietre Dure (OPD).</p> <p>This conference was a unique event as the first international convening in which these topics were treated together. As such, it was an opportunity for discussion at an international level on various topics related to furthering the knowledge of color photographic and cinematographic objects from a historical, material and conservation point of view. It is our hope that this volume will contribute to disseminating to a wide audience the various issues relating to the material and conservation knowledge of these materials and that it contributes to deepening sensitivity towards treating these materials in museum and archive collections.</p> Filippo Cherubini Marcello Picollo Barbara Cattaneo Veronica Marchiafava Copyright (c) 2021 Marcello Picollo, Barbara Cattaneo, Filippo Cherubini, Veronica Marchiafava https://creativecommons.org/licenses/by/4.0 2021-08-11 2021-08-11